Sunday, 2 July 2023

My thoughts on Final Fantasy XVI

Final Fantasy XVI is a fantastic game which I would recommend, especially as a starting point to the series for newcomers. I have tried my best not to nitpick, as I feel that a lot of people have due to the franchise's reputation, and the game being highly anticipated. However it's my opinion while the game has massive highs, it also has a lot of small issues which drag the whole experience down for me slightly.

This review will be spoiler free. I have completed the game which took about 70 hours, while doing all of the side content along the way.

I will split this review into positives, negatives, and mixed feelings.

Positives:

Visuals - The game looks absolutely stunning. The graphics are top notch, especially for a PS5 game, and the cinematics are out of this world and made my jaw drop at times. It cannot be denied that a great deal of effort went into the games appearance and it's very flashy and impressive in this department.

Characters - All of the characters were great. Clive was a great main character, and the friends he makes along the way compliment this as well. There wasn't a single character that I disliked and the game did a great job of giving most of them some development via the numerous side quests.

Music - With Soken doing the music, I had no doubts that it wouldn't be anything short of fantastic, and oh boy did it deliver. Especially during boss fights. Some of it gave me goosebumps and it will no doubt find it's way into my spotify rotation once it is released there.

Combat - This was a main concern for a lot of people before the games release. The franchise continues with action combat rather than the traditional turn based combat that the game was well known for. I was a big fan of the combat in FF7R so I had no concerns about the combat coming into this game, and in my opinion was probably one area of the game which I enjoyed the most. The further you went into the game, the better it became and there was a high level of customisation you could do to fit the boss or siutation at hand.


Negatives:

The World - While I knew before the games release that this was not going to be an open world game, and it was going to be designed in a way that was very linear and straight forward, They still managed to make it feel empty and lifeless. Sure there was a small amount of exploration, but it was pointless, as there was no benefit in doing so. any chests you found hidden away either contained some items that could be sold for a small amount of gil, which you do not need as you gain an abundance of it through quests and side content, or crafting materials which again you have an abundance of as they are everywhere. Most of the enemies on the world map were mostly the same but with a different colour scheme in each area and again offered no unique drops, a pitiful amount of xp or ability points or a small amount of gil. NPC's in towns/villages were robotic, repeating the same lines of dialogue when you walked by each time. The whole setting just felt devoid of anything meaningful and offered little incentive to do anything else but go from quest point to quest point.

Equipment - 90% of the weapons were pointless to craft, as you basically get a weapon upgrade after each major boss. A lot of the accessories were also pointless to craft as they either didn't offer any upgrade at all. Just felt like a very boring an uninspired system which could have had a lot more depth

Difficulty - I am not a person who plays games on the hardest difficulty, normally chosing the standard difficulty or hard mode if normal is a little too easy. But the default setting for XVI was far too easy. I did not use any of the 'fisher price' accessories, and I didn't come close to dying or being in danger for the first 60% of the game. I only died 3 times, once to a boss fight where I was too greedy in trying to stagger the boss and twice to some high rank hunt marks where I was over 10 levels lower than the mob I was fighting. The game became easier and easier the more you unlocked with more ways in defending yourself/countering while any encounters didn't really add anything to increase the danger. There should have been a higher difficulty selectable at the start, not after you finish the game.

Mixed Feelings

The Story - This was initially a positive for me, but found it's way into the mixed department later in the game. The story has some fantastic moments, and started off really strong. It's a very dark story which I really liked. Most of the major boss fights were exceptional and very fun. But the pacing of the story was off at times. One minute the story had reached a really good high only to go down considerably for a while before going back up again. It also got fairly confusing after the 70% mark and felt a bit drawn out in my opinion. I did like the active time lore and the lore NPC that refreshed your memory or taught you things you may have not picked up on. The ending was quite emotional.

Side content - The early sidequests were very boring and felt pointless, but this improved fairly quickly, becoming quests relevant to the story or character development. However the sheer amount of them given to you at once upset the pace of the main story in my opinion, especially before key moments in the game. Feel that they could have been reduced in numbers or made more in sync with the main story


Overall rating is 8.5/10. The game was marketed as one for both new players to either ARPG's or the Final Fantasy franchise, along with veterans of the genre or franchise, but I feel it was more developed towards the former. The game was very simple and straight forward, and lacked the difficulty, and more complex/grindy elements to things like crafting and equipment which are key things veteran players look for. The open world was very disappointing and had so much more potential than what they put into it. But overall. I really enjoyed it despite it's flaws.

Wednesday, 15 February 2023

Taking a break.

 Hello,

 Been meaning to update this for a while on my current status in FFXIV.

 I believe the last post I was mid DSR prog and was growing frustrated and tired of the fight.


 We did eventually clear after 1500 pulls, which is probably the longest I've spent progging a fight aside from potentially on patch UCOB. It wasn't an easy prog and there were quite a lot of issues, but we stuck with it and eventually got the clear with one more the following week. I'm proud of these lads for seeing it through and I wish them all the best.

As this group was a DSR only one, I then had to decide what my plan of action was going forward. I was mentally exhausted at this point and was going to take a break as I initially planned after my previous group disbanded. But then an opportunity came up.

I saw that a friend of mine, Kipling, was looking for a melee for his group for 6.2 savage and future content. I've known Kipling for a while, mostly through Guildwork memes and had wanted to play with him for a while.

The main negative is that they are NA, and aside from not knowing what a biscuit is, they started raid at 2AM my time, however with previous experience with shift work and knowing how to adjust my sleep pattern, I knew I could make it work.

It was a good group, with the main issue being scheduling. They were trying to clear DSR themselves but kept getting faced with scheduling conflicts. DSR was put on hold for 6.2 savage and we cleared abyssos fairly quickly despite the tuning for P8s being ridiculous and there continuing to be scheduling issues.

Attempts were made to improve the scheduling and the group in general, but eventually the group decided to disband due to a general disinterest in the game. I personally didn't enjoy abyssos, not because of the group, but because I continued to raid despite the fact that I very clearly need a break and was putting in bare minimum effort.

I did trial for a new group, but it did not go well and I was not accepted. So I came to the conclusion that I seem to be cursed as fuck when it comes to raiding this expansion and that I need to take a break and pick things up again in 7.0. I wasn't enjoying raiding, and was somewhat forcing myself to do so because I wanted to clear content on patch.

It got to the point where I was playing like shit, where I knew I'm capable of better. Or I could just be getting old and losing my touch.

With my new found freedom. I have mostly been playing single player games, while grinding out some PvP achievements when I felt like it.


I got the 6.3 series pass reward pretty quickly within the first week or so.


I also finished off getting my field commander coat, which is 100 wins in Seal Rock. I have been wanting this for a while now, so I'm really happy that it's done and I never have to play Seal Rock again.

Since getting the coat, I have barely logged in since. I tried to get a medium house but have been unsuccessful. So:

 

Until 6.35, which is mainly deep dungeon and the real start of relic weapons, I am taking a break. I will not be raiding until at least 7.0, and I'm taking what I think it a much overdue break.

It's only been a few weeks, but I already feel so much better mentally. It's been nice not having any gaming commitments and being able to do and play what I want after work each day.

The new Destiny 2 expansion is in a couple of weeks, so I will likely be playing that a lot. but until next time, see you around.

Aud.

An End Of An Era

Hello. I have made the decision that I will be retiring from FFXIV for at least the forseeable future, and mostly likely permanently. There ...